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Editorial Team
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Editorial Team
Asked: May 12, 20262026-05-12T08:02:00+00:00 2026-05-12T08:02:00+00:00

I have around several hundreds of moving objects within screen at the given time,

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I have around several hundreds of moving objects within screen at the given time, plus a thousand+ stationary objects. For simplicity, you can think of it as a billiard game with damn lots of balls 🙂 Some of them are stayin still, some others are moving at all sorts of speeds to all sorts of different directions. I need coll detection each time each ball bumps into another ball. What is the best method, considering performance and, well, programming simplicity? I’m talking algorithm only, I guess I can implement it myself, tho suggestions on implementation are welcome as well 😉

Language is C#, XNA 3.1, 2D graphics, target platform is Windows only (if that matters). Thanks in advance for your help!

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    Editorial Team
    2026-05-12T08:02:00+00:00Added an answer on May 12, 2026 at 8:02 am

    You might want to take a look at the answers to this question.

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