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Home/ Questions/Q 944613
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Editorial Team
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Editorial Team
Asked: May 15, 20262026-05-15T22:37:14+00:00 2026-05-15T22:37:14+00:00

I have been asked to look into writing an application that will be a

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I have been asked to look into writing an application that will be a very very large application, expanding over 9 screens at (obviously) a very high resolution.

My question is, what is the best way to go about doing this?

Do I just write an application that is (1024×3) x (768×3)? How on earth can I do that at development time? I won’t be able to see the application running, or perhaps I can develop with a RenderTransform that scales is back down to 1024×768 and remove that transform at deployment time?

What about the performance of the system? We will have a very powerful PC powering it all, with a great graphics card, but will WPF be able to cope with this sized application OK?

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  1. Editorial Team
    Editorial Team
    2026-05-15T22:37:15+00:00Added an answer on May 15, 2026 at 10:37 pm

    I have written such an app two years ago (It was more a hack than an app but the client was happy with it).

    I used for every screen a window and had a configuration that mapped the windows to the screens (In my environment, not all monitors had the same resolutions). I used also scaling so that I could place all windows on one screen (on my dev-machine).

    As I remember we had about five or six PCs and something more than 20 screens. Some of the PCs had NVidia Quad-graphics cards, others served only two monitors.

    What I remember is, that the performance of the quad-graphics cards was very little. It was not possible to include nice visual effects. In my project this was not a big issue and therefore I digged not deeper into the reasons why it was so slow. Maybe it was only a configuration problem. But make sure to make some tests on such a multi-monitor-PC before investing a lot of time for developping, to remark afterwards that that app is not useable because of its visual slowness.

    If your app will have a lot of visual changes and you want to see them in a acceptable framerate, here some thoughs:

    • Check if the graphics card supports
      hw-rendering
      for each screen. If not, the fill
      rate for 9 screens would be huge and the
      performance will go down.
    • For your project, generally beware of
      Effects such as DropShadowEffect.
      They can affect the calculation of
      the dirty regions in a way that the
      whole screeen or big regions will be
      repainted. Use perforator
      to make shure that no unnecessary
      drawings will happen. This would be
      fatal.
    • If you can split the big screen to
      smaller ones, I would recommend (one Window per monitor). This
      gives you more flexibility if you
      encouter problems. If the rendering of
      some areas is independent to others,
      think about using 5 cheap pc’s, make
      one the master and connect them
      through WCF. Render per pc two
      monitors.

    Undelete after deleting the post

    I undeleted my answer because you asked for. But with over 50 views and not one upvote it seems that my fear is not justified. And as I wrote, we had a much higher screeen resolution in my project. With only 1024*768 and two years later, performance is maybe no more an issue. But I would take care.

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