I have been asked to write a class that connects to a server, asynchronously sends the server various commands, and then provides the returned data to the client. I’ve been asked to do this in Python, which is a new language to me. I started digging around and found the Twisted framework which offers some very nice abstractions (Protocol, ProtocolFactory, Reactor) that do a lot of the things that I would have to do if I would roll my own socket-based app. It seems like the right choice given the problem that I have to solve.
I’ve looked through numerous examples on the web (mostly Krondo), but I still haven’t seen a good example of creating a client that will send multiple commands across the wire and I maintain the connection I create. The server (of which I have no control over), in this case, doesn’t disconnect after it sends the response. So, what’s the proper way to design the client so that I can tickle the server in various ways?
Right now I do this:
class TestProtocol(Protocol)
def connectionMade(self):
self.transport.write(self.factory.message)
class TestProtocolFactory(Factory):
message = ''
def setMessage(self, msg):
self.message = msg
def main():
f = TestProtocolFactory()
f.setMessage("my message")
reactor.connectTCP(...)
reactor.run()
What I really want to do is call self.transport.write(...) via the reactor (really, call TestProtocolFactory::setMessage() on-demand from another thread of execution), not just when the connection is made.
Depends. Here are some possibilities:
I’m assuming
Approach 1. You have a list of commands to send the server, and for some reason can’t do them all at once. In that case send a new one as the previous answer returns:
Approach 2. What you send to the server is based on what the server sends you:
Approach 3. You don’t care what the server sends to, you just want to periodically send some commands:
Approach 4: Your edit now mentions triggering from another thread. Feel free to check the twisted documentation to find out if
proto.sendStringis threadsafe. You may be able to call it directly, but I don’t know. Approach 3 is threadsafe though. Just fill the queue (which is threadsafe) from another thread.Basically you can store any amount of state in your protocol; it will stay around until you are done. The you either send commands to the server as a response to it’s messages to you, or you set up some scheduling to do your stuff. Or both.