I have been assigned to work on some legacy C++ code in MFC. One of the things I am finding all over the place are allocations like the following:
struct Point
{
float x,y,z;
};
...
void someFunc( void )
{
int numPoints = ...;
Point* pArray = (Point*)new BYTE[ numPoints * sizeof(Point) ];
...
//do some stuff with points
...
delete [] pArray;
}
I realize that this code is atrociously wrong on so many levels (C-style cast, using new like malloc, confusing, etc). I also realize that if Point had defined a constructor it would not be called and weird things would happen at delete [] if a destructor had been defined.
Question: I am in the process of fixing these occurrences wherever they appear as a matter of course. However, I have never seen anything like this before and it has got me wondering. Does this code have the potential to cause memory leaks/corruption as it stands currently (no constructor/destructor, but with pointer type mismatch) or is it safe as long as the array just contains structs/primitive types?
Formally the code causes undefined behavior because of the pointer type mismatch in
new[]/delete[]. In practice it should work fine.The pointer type mismatch issue can easily be fixed by adding a cast to the delete-expression
If
Pointtype is defined as shown in the question (i.e. with trivial constructor and destructor), then this correction solves all formal issues there are in this code. From the language point of view, the lifetime of an object with trivial constructor (destructor) begins (ends) simultaneously with its storage duration. I.e. there’s no requirement to perform the actual invocation of constructor (destructor).