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Editorial Team
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Editorial Team
Asked: May 12, 20262026-05-12T12:17:48+00:00 2026-05-12T12:17:48+00:00

I have been checking out some of the possible timers lately, and System.Threading.Timer and

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I have been checking out some of the possible timers lately, and System.Threading.Timer and System.Timers.Timer are the ones that look needful to me (since they support thread pooling).

I am making a game, and I plan on using all types of events, with different intervals, etc.

Which would be the best?

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  1. Editorial Team
    Editorial Team
    2026-05-12T12:17:48+00:00Added an answer on May 12, 2026 at 12:17 pm

    This article offers a fairly comprehensive explanation:

    “Comparing the Timer Classes in the .NET Framework Class Library” – also available as a .chm file

    The specific difference appears to be that System.Timers.Timer is geared towards multithreaded applications and is therefore thread-safe via its SynchronizationObject property, whereas System.Threading.Timer is ironically not thread-safe out-of-the-box.

    I don’t believe that there is a difference between the two as it pertains to how small your intervals can be.

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