Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 7655201
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 31, 20262026-05-31T12:27:08+00:00 2026-05-31T12:27:08+00:00

I have been coding an application which renders tiles and GUI and all that.

  • 0

I have been coding an application which renders tiles and GUI and all that. I seem to have come across a problem where my paintComponent seems to hog too much CPU and can no longer run much higher than 10 FPS on my small computer. I was wondering if there was any more efficient way of running this code or threading it or anything to enhance the calculation speed. Here is my code:

import java.awt.Color;
import java.awt.Font;
import java.awt.Graphics;
import javax.swing.JPanel;

@SuppressWarnings("serial")
public class M1 extends JPanel implements Runnable {
public static double zoom = 1.25;
public static double charZoom = 1;
public static boolean breaking = false;

public void run() {

}

public void paintComponent(Graphics g) {
    super.paintComponent(g);
    if(zoom <= 0.03) zoom = 1.25;

    for(int cy = 0; cy < 3; cy++) {
        for(int cx = 0; cx < 3; cx++) {
            for(int y = 0; y < 16; y++) {
                for(int x = 0; x < 16; x++) {
                    g.drawImage(Tiles.tileImages.get(C0.chunk[x][y][cx][cy]), 
                            (int)((C0.cX[cx][cy] * C0.chunkWidth) * zoom) + ((int)(32 * zoom) * x) + 
                                ((M0.gameFrame.getWidth() / 2)) - (int)(PEntity.x.getValue() * zoom),
                            (int)((C0.cY[cx][cy] * C0.chunkHeight) * zoom) + ((int)(32 * zoom) * y) + 
                                ((M0.gameFrame.getHeight() / 2)) - (int)(PEntity.y.getValue() * zoom) + (int)(24.25 * zoom),// <-- 24.25 used to correctly position  charatcter
                            (int)(32 * zoom), (int)(32 * zoom), this);
                    if(C0.chunk[x][y][cx][cy].equals("a05")) {
                        g.drawImage(Tiles.treetop, 
                                (int)((C0.cX[cx][cy] * C0.chunkWidth) * zoom) + ((int)(32 * zoom) * x) + 
                                    ((M0.gameFrame.getWidth() / 2)) - (int)(PEntity.x.getValue() * zoom),
                                (int)((C0.cY[cx][cy] * C0.chunkHeight) * zoom) + ((int)(32 * zoom) * y) + 
                                    ((M0.gameFrame.getHeight() / 2)) - (int)(PEntity.y.getValue() * zoom) + (int)(24.25 * zoom)
                                    - (int) (32 * zoom),// <-- 24.25 used to correctly position  charatcter
                                (int)(32 * zoom), (int)(32 * zoom), this);
                    }
                }
            }
        }
    }

    if(breaking) {
        g.drawImage(M3.currentBreak, (int)((C0.cX[M3.cx][M3.cy] * C0.chunkWidth) * zoom) + ((int)(32 * zoom) * M3.x) + 
                ((M0.gameFrame.getWidth() / 2)) - (int)(PEntity.x.getValue() * zoom),
                (int)((C0.cY[M3.cx][M3.cy] * C0.chunkHeight) * zoom) + ((int)(32 * zoom) * M3.y) + 
                ((M0.gameFrame.getHeight() / 2)) - (int)(PEntity.y.getValue() * zoom) + (int)(24.25 * zoom),
                (int)(32 * zoom), (int)(32 * zoom), this);
    }

    M3.placeX = (48 * zoom);
    M3.placeY = (48 * zoom);

    if(M0.HUDenabled) {
        g.drawImage(PEntity.currentChar, 
                (M0.gameFrame.getWidth() / 2) - (int)((16 * charZoom) * zoom), 
                (M0.gameFrame.getHeight() / 2) - (int)((32 * charZoom) * zoom),
                (int)((32 * charZoom) * zoom), (int)((64 * charZoom) * zoom), this);

        g.setColor(Color.BLACK);
        g.setFont(new Font("Dialog", 1, 12));
        g.drawString("Terrem" + " By Tyler D :)", 5, 15);
        g.drawString("X: " + PEntity.x.getValue(), 5, 28);
        g.drawString("Y: " + PEntity.y.getValue(), 5, 41);
        g.drawString("ChunkX: " + C0.currentChunkX.getValue(), 5, 54);
        g.drawString("ChunkY: " + C0.currentChunkY.getValue(), 5, 67);
        g.drawString("BlockX: " + C0.currentBlockX.getValue(), 5, 80);
        g.drawString("BlockY: " + C0.currentBlockY.getValue(), 5, 93);
        g.drawString("Zoom: " + zoom, 5, 106);
        g.drawString(M4.tileArea[0][0] + "_" + M4.tileArea[1][0] + "_" + M4.tileArea[2][0], 5, 126);
        g.drawString(M4.tileArea[0][1] + "_" + M4.tileArea[1][1] + "_" + M4.tileArea[2][1], 5, 139);
        g.drawString(M4.tileArea[0][2] + "_" + M4.tileArea[1][2] + "_" + M4.tileArea[2][2], 5, 152);
        g.drawString("FPS: " + (int) FPS.currentFPS, 5, 172);

        //GUI
        g.drawImage(M0.GUIbar, (M0.gameFrame.getWidth() - (624)) / 2, (M0.gameFrame.getHeight() - 80), 624, 40, this);
        for(int i = 0; i < 9; i++) {
            g.drawImage(Item.Item_Img.get(PEntity.PInv[i]), ((M0.gameFrame.getWidth() - (624)) / 2) + 6 + (36 * i), 
                    (M0.gameFrame.getHeight() - 74), 28, 28, this);
            if(Item.Item_Img.get(PEntity.PInv[i]) != null) {
                g.drawString("" + (PEntity.stk[i] + 1), ((M0.gameFrame.getWidth() - (624)) / 2) + 6 + (36 * i), 
                        (M0.gameFrame.getHeight() - 47));
            }
        }
    }

    repaint();
    FPS.calculateFrameRate();
}

public M1() {
    M0.gameFrame.setVisible(true);
    Clock.Start();
    setBackground(new Color(242, 220, 121));
    System.out.println("M1 loaded...");
}
}

Also I can tell it is the large loop which kills off about 200 FPS at this point because I commented that part off and my FPS shot up to about 250.

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-31T12:27:09+00:00Added an answer on May 31, 2026 at 12:27 pm

    Seems like you could multi-thread some of your outer for-loops at the top of the method, if the Graphics2D instance you are using is thread-safe. Might be worthwhile to keep a ThreadPoolExecutor around for this and then break up your outer for-loops into instances of Runnable. This totally depends on whether or not the order of the draw matters to you – it’s hard to tell just from the code you’ve posted.

    One other thing that jumps out at me is how you’re accessing your 4-D image array. Recall that multi-dimensional Java arrays are actually arrays of references to other arrays. You’d probably be better off getting a reference to a specific sub-array at the top of each loop, and accessing the sub-array reference that you’ve saved, rather than indexing the original array directly. This will save you a lot of unnecessary memory fetches.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

I've an application that has a widget already and have a service which updates
I have been making application in which i click on image and new window
I have been coding regurlarly in C++ in the past months. I am getting
Ive never heard of this before, and I have been coding in PHP for
I have been sharpening the coding knives and getting back into dev. A few
The following have been proposed for an upcoming C++ project. C++ Coding Standards, by
In our company's coding standard, we have been told to be aware of the
Recently I've been doing lots of weekend coding, and have began to really need
I have been coming across these two words more often but i didn't see
Have been looking at the MVC storefront and see that IQueryable is returned from

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.