I have been developing this class for loading plugins in the form of shared objects for an application. I currently have thought of 2 ways of loading the file names of all the plugins to be loaded by the app. I have written an interface for loading file names. I have a few questions about how to improve this design. Please help. Thanks.
EDIT: Code change per feedback :D.
#include "Plugin.h"
//This class is an interface for loading the list of file names of shared objects.
//Could be by loading all filienames in a dir, or by loading filenames specified in a file.
class FileNameLoader
{
public:
virtual std::list<std::string>& LoadFileNames() = 0;
};
class PluginLoader
{
public:
explicit PluginLoader(LoadingMethod, const std::string& = "");
virtual ~PluginLoader();
virtual bool Load();
virtual bool LoadPlugins(FileNameLoader&);
virtual bool LoadFunctions();
protected:
private:
explicit PluginLoader(const PluginLoader&);
PluginLoader& operator=(const PluginLoader&);
bool LoadSharedObjects();
list<std::string> l_FileNames;
list<PluginFunction*> l_Functions;
list<Plugin*> l_Plugins;
};
Anything that seems ugly still? Thanks for the feedback anyway.
You created a fine interface, but then you don’t use it. And you then store the file names in a private member l_FileNames.
I would change the PluginLoader constructor to accept a FileNameLoader reference and use that reference to load file names. This way you won’t need the LoadingMethod in the PluginLoader class.
Write two classes that implement the FileNameLoader interface, one for each loading method.
edit: