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Home/ Questions/Q 1002661
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Editorial Team
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Editorial Team
Asked: May 16, 20262026-05-16T07:51:43+00:00 2026-05-16T07:51:43+00:00

I have been following this great guide on setting up bluetooth between 2 iPhones.

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I have been following this great guide on setting up bluetooth between 2 iPhones.

However, what I need to do is send binary (for instance a video) instead of text.

I load the data in to a NSData

localData = [NSData dataWithContentsOfFile:videoPath];

Then a few methods on send it

[self.gameSession sendDataToAllPeers:localData 
                                   withDataMode:GKSendDataReliable 
                                          error:nil];

But my application crashes. Do I need to encode it?

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  1. Editorial Team
    Editorial Team
    2026-05-16T07:51:43+00:00Added an answer on May 16, 2026 at 7:51 am

    As quoted from the GameKit Documentation, “For best performance, it is recommended that the size of the data objects be kept small (under 1000 bytes in length). Larger messages (up to 95 kilobytes) may need to be split into smaller chunks and reassembled at the destination, incurring additional latency and overhead.” I would assume, you’re trying to transfer a video. You would need to break this up in chunks and send in pieces to be put back together on the other side.

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