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Home/ Questions/Q 4097568
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Editorial Team
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Editorial Team
Asked: May 20, 20262026-05-20T20:11:25+00:00 2026-05-20T20:11:25+00:00

I have been looking around for other OBJ file loaders and I found obj2opengl

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I have been looking around for other OBJ file loaders and I found
obj2opengl by Heiko Behrens.

I like how simple this converter is, but there’s only one problem. When compiling, it takes a really long time to build because that converted file is 63 MB when converted.

Is there a way to maybe skip the checking of a header file? If not, then is there probably a way to make my project compile faster without removing the header file?

If any code is needed, comment and I will respond ASAP.

My IDE is Code::Blocks, with MinGW as the compiler on Windows 32-bit.

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  1. Editorial Team
    Editorial Team
    2026-05-20T20:11:25+00:00Added an answer on May 20, 2026 at 8:11 pm

    What this script probably does is converting a OBJ file into a series of OpenGL commands. That’s really not how one should use OpenGL.

    What you actually should do is either implement yourself, or get some library that dynamically loads a OBJ file at your programs runtime. Given the fact that Lightwave OBJ file are really simple to parse this should be a nice exercise.

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