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Home/ Questions/Q 9167297
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Editorial Team
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Editorial Team
Asked: June 17, 20262026-06-17T15:21:21+00:00 2026-06-17T15:21:21+00:00

I have been looking at the Java2D tutorials and was wondering how to draw

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I have been looking at the Java2D tutorials and was wondering how to draw a shape using the mouse to define its size(i.e the size of the shape is not fixed). I haven’t come across a tutorial specifically for this and was wondering how I could implement this for a rectangle for example.

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  1. Editorial Team
    Editorial Team
    2026-06-17T15:21:22+00:00Added an answer on June 17, 2026 at 3:21 pm

    Basically, the size is FIXED at every moment. When you add a MouseMotionListener, before the next event is captured, you can paint the shape on the screen with the size depending on current MouseEvent.getPoint() which tells you the coordinates of your mouse location.

    Override the paintComponent(Graphics g) method of the component. and call repaint() method after each update of the mouse location and the size of the shape:

    class YourPanel extends JPanel extends MouseMotionListener, MouseListener {
    
        private Rectangle rect = new Rectangle();
    
        public YourPanel () {
            addMouseListener(this);
            addMouseMotionListener(this);
        }
    
        @Override
        public void paintComponent (Graphics g) {
            super.paintComponent(g);
            g.draw(rect);
        }
    
        @Override
        public void mouseDragged (MouseEvent me) {
            rect.setSize(me.getX() - rect.x, me.getY() - rect.y);
            repaint();
        }
    
        @Override
        public void mousePressed (MouseEvent me) {
            rect.setLocation(me.getX(), me.getY());
            repaint();
        }
    
        // Other methods...
    
    }
    
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