I have been looking for a way to use Unity for Dependency Injection in my WCF service. I have been trying to understand the code described in these two blogs, which is quite similar:
So I added this code to a separate project in my solution and refer to the custom servicehostfactory in a SVC file to my WFC service (separate project).
The question is now: How do I access the objects in my container from my WCF Service methods?
EDIT
These are my implementations:
ServiceHostFactory…
namespace UnityWcfAssembler
{
public class UnityServiceHostFactory : ServiceHostFactory
{
protected override ServiceHost CreateServiceHost(Type serviceType, Uri[] baseAddresses)
{
UnityServiceHost serviceHost = new UnityServiceHost(serviceType, baseAddresses);
UnityContainer container = new UnityContainer();
serviceHost.Container = container;
//TODO configuration from app.config
//configure container
//UnityConfigurationSection section = (UnityConfigurationSection)ConfigurationManager.GetSection("unity");
//section.Configure(serviceHost.Container);
InitializeSessionFactories(container);
return serviceHost;
}
private static void InitializeSessionFactories(UnityContainer container)
{
Dictionary<String, ISessionFactory> sessions = new Dictionary<string, ISessionFactory>();
Configuration Cfg = new Configuration();
Cfg.Configure();
Cfg.SetProperty("connection.connection_string",
"Data Source=(Local);Initial Catalog=Fossils;Integrated Security=true;");
ISessionFactory Factory = Cfg.BuildSessionFactory();
sessions.Add("fossils", Factory);
Cfg.SetProperty("connection.connection_string",
"Data Source=(Local);Initial Catalog=TypeCollection;Integrated Security=true;");
ISessionFactory typeFactory = Cfg.BuildSessionFactory();
sessions.Add("type", typeFactory);
Cfg.SetProperty("connection.connection_string",
"Data Source=(Local);Initial Catalog=PersonalCollection;Integrated Security=true;");
ISessionFactory persFactory = Cfg.BuildSessionFactory();
sessions.Add("personal", persFactory);
container.RegisterInstance(sessions);
}
}
}
ServiceHost…
namespace UnityWcfAssembler
{
public class UnityServiceHost : ServiceHost
{
public UnityContainer Container { get; set; }
public UnityServiceHost()
{
Container = new UnityContainer();
}
public UnityServiceHost(Type serviceType, params Uri[] baseAddresses) : base(serviceType, baseAddresses)
{
Container = new UnityContainer();
}
protected override void OnOpening()
{
new UnityServiceBehavior(Container).AddToHost(this);
base.OnOpening();
if (Description.Behaviors.Find<UnityServiceBehavior>() == null)
Description.Behaviors.Add(new UnityServiceBehavior(Container));
}
}
}
InstanceProvider…
namespace UnityWcfAssembler
{
public class UnityInstanceProvider : IInstanceProvider
{
public UnityContainer Container { set; get; }
public Type ServiceType { set; get; }
public UnityInstanceProvider() : this(null)
{
}
public UnityInstanceProvider(Type type)
{
ServiceType = type;
Container = new UnityContainer();
}
// Get Service instace via unity container
public object GetInstance(InstanceContext instanceContext, Message message)
{
return Container.Resolve(ServiceType);
}
public object GetInstance(InstanceContext instanceContext)
{
return GetInstance(instanceContext, null);
}
public void ReleaseInstance(InstanceContext instanceContext, object instance)
{
}
}
}
IServiceBehavior…
namespace UnityWcfAssembler
{
public class UnityServiceBehavior : IServiceBehavior
{
public UnityInstanceProvider InstanceProvider { get; set; }
private ServiceHost serviceHost;
public UnityServiceBehavior()
{
InstanceProvider = new UnityInstanceProvider();
}
public UnityServiceBehavior(UnityContainer unity)
{
InstanceProvider = new UnityInstanceProvider();
InstanceProvider.Container = unity;
}
public void ApplyDispatchBehavior(ServiceDescription serviceDescription, ServiceHostBase serviceHostBase)
{
foreach (ChannelDispatcherBase cdb in serviceHostBase.ChannelDispatchers)
{
ChannelDispatcher cd = cdb as ChannelDispatcher;
if (cd != null)
{
foreach (EndpointDispatcher ed in cd.Endpoints)
{
InstanceProvider.ServiceType = serviceDescription.ServiceType;
ed.DispatchRuntime.InstanceProvider = InstanceProvider;
}
}
}
}
public void AddBindingParameters(ServiceDescription serviceDescription, ServiceHostBase serviceHostBase, Collection<ServiceEndpoint> endpoints, BindingParameterCollection bindingParameters) { }
public void Validate(ServiceDescription serviceDescription, ServiceHostBase serviceHostBase) { }
public void AddToHost(ServiceHost host)
{
// only add to host once
if (serviceHost != null) return;
host.Description.Behaviors.Add(this);
serviceHost = host;
}
}
}
Wcf Service…
namespace FossilsWcfService
{
[ServiceBehavior(InstanceContextMode = InstanceContextMode.PerSession)]
public class FossilsService : IFossilsService
{
private readonly Dictionary<string, ISessionFactory> sessionFactories;
public FossilsService(Dictionary<string, ISessionFactory> s)
{
sessionFactories = s;
}
public SpeciesList GetAllSpecies()
{
SpeciesList list = new SpeciesList();
ISessionFactory factory = sessionFactories["fossils"];
if(factory == null)
{
list.Species.Add(new FossilSpecies { GenusName = "Session factory could not be resolved from container!" });
return list;
}
ISession session = factory.OpenSession();
SpeciesManager speciesManager = new SpeciesManager(session);
IList<FossilSpecies> species = speciesManager.GetAllSpecies();
foreach (FossilSpecies fossilSpecies in species)
{
list.Species.Add(fossilSpecies);
}
return list;
}
FossilsWcfService.svc…
<%@ ServiceHost Language="C#" Debug="true"
Service="Server.Services.ExampleService"
Factory="UnityWcfAssembler.UnityServiceHostFactory" %>
Should the latter have a different filename perhaps?
Now that you have the factory working, you should create a property with the interface, and declare the constructor and Unity will do the rest
My Service Factory Implementaion
EDIT after code in the question
I’m not really sure what could be wrong, but I spot two things that I’m not sure about:
ServiceHostFactory…
Wcf Service…
FossilsWcfService.svc
It’s not missing the codebehind attribute? something like this
…