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Home/ Questions/Q 6569117
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Editorial Team
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Editorial Team
Asked: May 25, 20262026-05-25T14:35:11+00:00 2026-05-25T14:35:11+00:00

I have been looking into box2d (in java with libgdx) lately and have been

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I have been looking into box2d (in java with libgdx) lately and have been trying to create my own custom bounce effect (I increase the Restitution after the first bounce)

To do this as a test I simply checked the location of the object and waited for the first bounce.

But now I wanted to actually implement this and came across a problem: How to detect the collision of 2 specific object in box2d?

I found this tutorial:
box2d collision detection – but I am very reluctant to use that code. There must be a simpler and cleaner way to detect a collision between 2 objects (without having to set user data and checking all collisions with giant if() conditions…)

Can anyone help me out? (assuming I am not just hopeful and there actually is a better way)

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  1. Editorial Team
    Editorial Team
    2026-05-25T14:35:11+00:00Added an answer on May 25, 2026 at 2:35 pm

    Subclass b2ContactListener class to handle the collision and reimplement collision callbacks. Then just:

    MyContactListener *listener = new MyContactListener();
    myB2World->SetContactListener(listener);
    
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