I have been looking into custom allocators and I quite often see them using some kind of function to allocate memory. For testing purposes and further educate my self, I tried to make a “simple” example of doing so. However, there is one fundamental thing I am understand on how to do. One of the key differences in malloc vs new is that with new the constructor is called. What if I wanted to write my own allocator that was essentially replacing new, how would I get the constructor to be called when using malloc?
I understand that on classes I can overload new and delete for the class, so I suppose a big part of the question is, how is new calling the objects constructor during allocation? Similarly, I am interested in how delete is calling the destructor.
I created a sample test code that I was hoping to have the SomeClass constructor called during allocation, but I don’t see how.
#include <malloc.h>
void* SomeAllocationFunction(size_t size) {
return malloc(size);
}
class SomeClass
{
public:
SomeClass() {
int con = 1000;
}
~SomeClass() {
int des = 80;
}
};
int main(void){
SomeClass* t = (SomeClass*)SomeAllocationFunction(sizeof(SomeClass));
return 0;
}
(As a note, I know I can just use new. However, for the purposes of learning I am trying to create a custom allocator that does not just call new or placement new).
In essence, when you use a new expression like:
T *t = new T;, it’s roughly equivalent to:So, first it allocates some raw memory using the allocation function, then it constructs an object in that memory. Likewise, when you use a delete expression like:
delete t;, it’s roughly equivalent to:So, if you overload
newanddeletefor a particular class:Then when you use a new expression, it’ll invoke the class’
operator newto allocate the memory, and that will callmalloc, soT *t = new T();will end up allocating memory viamalloc(and likewise, when youdeleteit, it’ll useoperator delete, which will callfree).At least as the term is normally used, an Allocator is quite similar, except that it’s used by a container instead of other code. It also encapsulates the allocation function and deletion function into a class, so when you pass one to the container, you only have to pass one object, and there’s little chance of an allocation and delete function getting mismatched.
Ignoring, for the moment, the details about what names are used for things, the Allocator class in the standard library mostly does the same, so with a little renaming of the functions in the
Tclass above, you’d be about half done writing a standard allocator. To go with the allocation and deletion, it has a function torebindsome memory (change a block of memory to another type), create an object in place (basically just a wrapper around a placement new) and destroy an object (again, trivial wrapper around destructor invocation). Of course, it usesoperator newandoperator deleteinstead ofmallocandfreelike I’ve used above.