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Editorial Team
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Editorial Team
Asked: June 12, 20262026-06-12T04:24:46+00:00 2026-06-12T04:24:46+00:00

I have been looking to an answer to this for a while now but

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I have been looking to an answer to this for a while now but I can’t really find one.
I’m not using glut so please no glut only answer.

What I am trying to do is send variables and text to the in game screen so I can make an UI with a little feedback for the player, like the amount of money they are carrying at that moment. (So not the debug screen)

I’m using c++ with opengl.

If I need to provide anyone with more information, please ask and I will do my best to provide you with it.

Thank you in advance.

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  1. Editorial Team
    Editorial Team
    2026-06-12T04:24:47+00:00Added an answer on June 12, 2026 at 4:24 am

    If you can live with GL1.x, use the classic reference on bitmap fonts: http://nehe.gamedev.net/tutorial/bitmap_fonts/17002/

    If you need something relevant, modify the sample above to use Vertex Arrays / Vertex Buffer Objects and not the glRasterPos functions.

    Advanced way is to use the FreeType to render truetype fonts. Here’s a sample.

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