I have been looking to an answer to this for a while now but I can’t really find one.
I’m not using glut so please no glut only answer.
What I am trying to do is send variables and text to the in game screen so I can make an UI with a little feedback for the player, like the amount of money they are carrying at that moment. (So not the debug screen)
I’m using c++ with opengl.
If I need to provide anyone with more information, please ask and I will do my best to provide you with it.
Thank you in advance.
If you can live with GL1.x, use the classic reference on bitmap fonts: http://nehe.gamedev.net/tutorial/bitmap_fonts/17002/
If you need something relevant, modify the sample above to use Vertex Arrays / Vertex Buffer Objects and not the glRasterPos functions.
Advanced way is to use the FreeType to render truetype fonts. Here’s a sample.