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Home/ Questions/Q 7697187
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Editorial Team
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Editorial Team
Asked: May 31, 20262026-05-31T21:57:10+00:00 2026-05-31T21:57:10+00:00

I have been messing around with OpenGL lately, and I noticed that the windows

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I have been messing around with OpenGL lately, and I noticed that the windows message pump is blocking whenever i attempt to resize my window, so as a result rendering is halted whenever i click on the menu bar or resize the window.

To fix this, I am looking into multithreading.

I have the following:

_beginthread(RenderEntryPoint, 0, 0);

while (!done)
{
    PeekMessage(&msg, NULL, NULL, NULL, PM_REMOVE);

    if (msg.message == WM_QUIT)
    {
        done = true;
    }
    else
    {
        TranslateMessage(&msg);
        DispatchMessage(&msg);
    }
}

void RenderEntryPoint(void *args)
{
    while (1)
    {
        //render code
    }
}

However, my scene isn’t being rendered, and I’m not sure why.

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-31T21:57:11+00:00Added an answer on May 31, 2026 at 9:57 pm

    You need to make the OpenGL rendering context current in the rendering thread, and make sure it’s not current in the windowing thread. This also means that you can’t call any OpenGL functions from the windowing thread.

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