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Home/ Questions/Q 4540284
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Editorial Team
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Editorial Team
Asked: May 21, 20262026-05-21T15:03:53+00:00 2026-05-21T15:03:53+00:00

I have been playing a MUD game now off and on for over a

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I have been playing a MUD game now off and on for over a year. I have scoured the internet looking for the best computer language to learn to develop my own. So far, I have come up with nothing but C. Is C the best language to learn for this application, or is there something better?

I know SMAUG was written in C, but that was years ago. I am new to programming in general and have some experience with Python. I have been playing Aardwolf, which allows it users (after a certain level) to create their own area’s. The user does this using Lua. This was interesting to me, because Lua is a “scripting” language. So this begs another question – Do you build the game’s format in C (or something else) but create the world with a script?

Also, this would be a game with only my friends, so a direct connection would be required since I would not be hosting it online. So, once again, I would like to dive into this world and use this as a pet project to also help me learn a programming language… but which one would be the best that would also allow me to scale it uo in the funture

P.S. – Any open source code out there that I can look at and study?

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  1. Editorial Team
    Editorial Team
    2026-05-21T15:03:54+00:00Added an answer on May 21, 2026 at 3:03 pm

    So, once again, I would like to dive into this world and use this as a pet project to also help me learn a programming language… but which one would be the best that would also allow me to scale it uo in the future

    Most MUD codebases tend to be in C, but this is mainly for historical reasons. MUDs were fairly popular a while back, and at the time, C was by far the best language for portability which was supported by most hosting options out there.

    That being said, a MUD is really fairly simple, in many ways. You could easily write a MUD in any language, provided it supports sockets and text parsing. Using a language with a good string parsing and high level socket support would actually be far simpler than some of the classic MUD code bases.

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