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Home/ Questions/Q 705163
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Editorial Team
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Editorial Team
Asked: May 14, 20262026-05-14T04:01:21+00:00 2026-05-14T04:01:21+00:00

I have been playing around with GC.GetTotalMemory(). When I create a local variable of

  • 0

I have been playing around with GC.GetTotalMemory(). When I create a local variable of type Titles in the example below, the consumed amount of memory increases by 6276 bytes. What’s going on here?

class Program
{
    enum Titles { Mr, Ms, Mrs, Dr };

    static void Main(string[] args)
    {
        GetTotalMemory();
        Titles t = Titles.Dr;
        GetTotalMemory();
    }

    static void GetTotalMemory()
    {
        long bytes = GC.GetTotalMemory(true);
        Console.WriteLine("{0}", bytes);
    }
}
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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-14T04:01:22+00:00Added an answer on May 14, 2026 at 4:01 am

    I think it is because allocator somewhere bite a big piece of memory. It will use it for more than one object. Try to do:

    GetTotalMemory();
    Titles t = Titles.Dr;
    GetTotalMemory();
    Titles t2 = Titles.Mr;
    GetTotalMemory();
    

    and see what happens.

    here is what i see, and GetTotalMemory() is not so innocent:

        GetTotalMemory();
        Titles t = Titles.Dr;            
        GetTotalMemory();
    

    outputs:

    12828
    19484
    

    and this:

    GetTotalMemory();
    //Titles t = Titles.Dr;            
    GetTotalMemory();
    

    outputs:

    12828
    19484
    

    actually you should not pay attention to small fluctuations of free memory:

    Then saith he unto them, Render
    therefore unto Caesar the things which
    are Caesar’s; and unto God the things
    that are God’s

    🙂

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