Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 7551645
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 30, 20262026-05-30T10:33:00+00:00 2026-05-30T10:33:00+00:00

I have been reading a lot about Double Buffering as I am working on

  • 0

I have been reading a lot about Double Buffering as I am working on a 2D game. I have come across many different strategies for implementation, but am unsure how Double Buffering would fit into the way I have created my game window. For example, one article I came across (http://content.gpwiki.org/index.php/Java:Tutorials:Double_Buffering) suggested having a separate method for drawing; however, I suspect this would be applicable if you were drawing shapes, instead of adding components to the window.

Here is my main GUI code (keylistener methods omitted)

public class MainWindow extends JFrame implements KeyListener{
private Dimension dim;
private CardLayout layout;
private JPanel panel;
private JLayeredPane gameLayers;
private Menu menu;
private MiniGame miniGame;
private Board board;
private Sprite sprite;
private Game game;
private Map map;
private GameState gs;

private Boolean[] keys;


public MainWindow(Game game, GameState gs, Map map, Sprite sprite){
    //Call superclass.
    super();

    addKeyListener(this);

    //Sore references to critical game components.
    this.game = game;//So we can call methods when an event occurs.
    this.gs = gs;
    this.map = map;//Used to construct the board.
                    //The board needs to know the layout of the map.
    this.sprite = sprite;//Used to add the sprite to one of the layers.

    //Instantiate objects.
    dim = new Dimension(800, 600);
    layout = new CardLayout();
    panel = new JPanel(layout);
    menu = new Menu();
    miniGame = new MiniGame();
    board = new Board(map);
    gameLayers = new JLayeredPane();

    //Remove decoration and place window in center of screen.
    setUndecorated(true);
    Dimension screenDim = Toolkit.getDefaultToolkit().getScreenSize();
    setBounds((screenDim.width /2)-(dim.width/2),
            (screenDim.height/2)-(dim.height/2),
            dim.width,
            dim.height);

    //Add the board to a layer.
    gameLayers.add(board, JLayeredPane.DEFAULT_LAYER);
    board.setBounds(0, 0, dim.width, dim.height);
    board.setBoard();

    //Add the sprite to a layer.
    gameLayers.add(sprite, JLayeredPane.PALETTE_LAYER);
    sprite.setBounds(0, 0, 50, 50);

    //Add components to window.
    panel.add(gameLayers, "gameLayers");
    panel.add(miniGame, "miniGame");
    panel.add(menu, "menu");

    //Add the "cards" to the window.
    add(panel);

    //JFrame housekeeping.
    pack();
    setSize(dim);
    setDefaultCloseOperation(EXIT_ON_CLOSE);
    setResizable(false);
    setVisible(true);

    //Holds state when an event is triggered.
    //Ugly hack to circumvent delay issue.
    keys = new Boolean[4];
    for(int i=0; i<keys.length; i++){
        keys[i] = false;
    }
}
}

How would you recommend I approach this? Bearing in mind that the Board is a JPanel consisting of a grid of scaled images, and the sprite will be a JComponent displaying a scaled image.

Regards,
Jack.

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-30T10:33:01+00:00Added an answer on May 30, 2026 at 10:33 am

    Override the JPanel’s paintComponent() Method and paint the content into a BufferedImage image first. Once done, copy the content of the BufferedImage into the graphics context you get from paintComponent().

    protected void paintComponent(Graphics g) 
    {
        BufferedImage bufferedImage = new BufferedImage(500, 500, BufferedImage.TYPE_ARGB);
        Graphics2D g2d = bufferedImage.createGraphics();
        //paint using g2d ...
    
        Graphics2D g2dComponent = (Graphics2D) g;
        g2dComponent.drawImage(bufferedImage, null, 0, 0);  
    }
    
    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

I have been reading a lot about C++ casting and I am starting to
Lately I have been reading a lot of blog topics about big sites(facebook, twitter,
I have been reading a lot about how flash development/design had died, and as
I have been reading a lot about HTML 5 and some of the changes
I use jQuery. I have been reading a lot about selector performance and optimizing
I have been reading a lot about how and why to use an MVC
I have been reading a lot about Ruby the past few days. Every SO
I have been reading a lot about dependency injection recently, and in theory it
I have been reading a lot about test-driven development and decided that I want
I've been reading a lot about Relational Databases using many JOIN statements on every

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.