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Home/ Questions/Q 8941813
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Editorial Team
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Editorial Team
Asked: June 15, 20262026-06-15T11:23:18+00:00 2026-06-15T11:23:18+00:00

I have been reading the docs regarding the usage of NVidia NV_path_rendering extension.What is

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I have been reading the docs regarding the usage of NVidia NV_path_rendering extension.What is not clear for me is whether it can work in OpenGL 4 an greater core profile.I am unsure about it because in the supplied examples I could see a usage of the fixed pipeline (matrices ,colors).Also it is stated that that all the shader stages but fragment are discarded during path render step.Are those methods extension specific or they come from the fixed GL API?

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  1. Editorial Team
    Editorial Team
    2026-06-15T11:23:19+00:00Added an answer on June 15, 2026 at 11:23 am

    From the extension specification:

    For OpenGL 3.x and up, ARB_compatibility is required.

    So no. NVIDIA doesn’t expose ARB_compatibility if you ask for a core profile.

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