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Home/ Questions/Q 908951
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Editorial Team
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Editorial Team
Asked: May 15, 20262026-05-15T16:47:53+00:00 2026-05-15T16:47:53+00:00

I have been running into some issues with animating multiple CALayers at the same

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I have been running into some issues with animating multiple CALayers at the same time, and was hoping someone could point me in the right direction.

My app contains an array of CALayer. The position of each layer is set to (previousLayer.position.y + previousLayer.bounds.height), which basically lays them out similar to a table. I then have a method that, every-time it is called, adds a new layer to the stack and sets its Y position is set to 0. The Y positions of all other layers in the array are then offset by the height of the new layer (essentially pushing all old layers down).

What I am having problems with is preventing the adding of new layers until the previous animation has completed. Is there a way to tell when an implicit animation has finished? Or alternatively, if I use CABasicAnimation and animationDidFinish, is there a way to tell which object finished animating when animationDidFinish is called?

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  1. Editorial Team
    Editorial Team
    2026-05-15T16:47:54+00:00Added an answer on May 15, 2026 at 4:47 pm

    It turns out that rather than adding the CABasicAnimation directly to the CALayer, I had to add it to the layer’s ‘actions’ dictionary… This leaves the layer at it’s final position after the animation ends, but still calls the ‘animationDidFinish’ method.

    -(void)startAnimation {
        if(!animating){
            animating = YES;
            for(int i=0; i<[tweets count]; i++) {
                //get the layer
                CETweetLayer *currentLayer = [tweets objectAtIndex:i];
    
                //setup the orgin and target y coordinates
                float targetY = currentLayer.position.y + offset;
    
            //setup the animation
            CABasicAnimation *anim = [CABasicAnimation animationWithKeyPath:@"position"];
            anim.delegate = self;
            currentLayer.actions = [NSDictionary dictionaryWithObject:anim forKey:@"position"];
            currentLayer.position = CGPointMake(self.bounds.size.width/2, targetY);
         }
        }
    }
    

    And then…

    -(void)animationDidStop:(CAAnimation *)anim finished:(BOOL)flag {
        animating = NO; 
    }
    
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