Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • Home
  • SEARCH
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 3619766
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 18, 20262026-05-18T22:55:12+00:00 2026-05-18T22:55:12+00:00

I have been thinking about making a point’n’click adventure game. The problem I have

  • 0

I have been thinking about making a point’n’click adventure game. The problem I have been running into is representing the game logic and state in a generic(and not butt ugly) way.

Game State:
You took an item from a room, it’s no longer supposed to be there(could be done easily)
You talked to a character who went to do something that affects another room/screen, how to save in what state the room and character are

Game Logic:
You talk to a character, he does some animation and changes some stuff in the world state, how would you set this without hardcoding it into the game?

I guess the questions are related because figuring out how to represent the state will go a long way to figuring out how to define “actions.”

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-18T22:55:13+00:00Added an answer on May 18, 2026 at 10:55 pm

    Unless your game engine includes a scripting language of some sort, you’ll have to hard-code something. Eliminating hard-coding tends to push the responsibility of defining actions to runtime, and the runtime environment will need some way to define those actions. If you don’t have one already, look into an embeddable language like Lua or Python, or possibly even Javascript.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

I'm working on a toy game engine. I have never been thinking about coordinate
I have been thinking about making a helper method that shortens internal links. For
I've been thinking about this problem for a while and have yet to come
I have been thinking about the optimal way to create an XML file using
I have been thinking about a neat way of load balancing and one thing
I am looking for some input on something I have been thinking about for
Here's something I've been thinking about: suppose you have a number, x, that can
I have been thinking about a regular expression that can transform a list like
I have been thinking about the difficulty incurred with C error handling.. like who
I have been thinking about design by contract lately and I was wondering what

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.