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Home/ Questions/Q 8884013
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Editorial Team
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Editorial Team
Asked: June 14, 20262026-06-14T20:57:37+00:00 2026-06-14T20:57:37+00:00

I have been trying to make a function that slowly fades to black once

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I have been trying to make a function that slowly fades to black once the player dies. I have everything setup (fading, etc…), but I don’t know how to make an OpenGL color mask or whatever it takes to actually fade the screen to black.

I have tried using glClearColor and then glClear, but the results were just completely black. I know that it would technically be possible to do so by editing each color attribute of my code dynamically, but I’m wondering if there is a simpler way.

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  1. Editorial Team
    Editorial Team
    2026-06-14T20:57:38+00:00Added an answer on June 14, 2026 at 8:57 pm

    A simple way might be to draw a single quad over the entire viewport after drawing everything else. You could draw it black with an alpha value and use a blend function to let the alpha value determine how much of the black to use. You would probably want to disable depth testing.

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