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Home/ Questions/Q 560367
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Editorial Team
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Editorial Team
Asked: May 13, 20262026-05-13T12:20:08+00:00 2026-05-13T12:20:08+00:00

I have been using a bitwise comparison to check if entities and maptiles have

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I have been using a bitwise comparison to check if entities and maptiles have flags in a roguelike game, but I’ve run into a problem – I need to check in an if() if a tile/ent doesn’t have a flag, but I can’t figure out how to do it without using an empty if() {} and else { condition; }, an example being:

if(Tile->Flags & TILE_INVIEW) {} else { attron(A_DIM); }

or

if(Tile->Flags & TILE_RENDER) {} else { SetTileFlags(GetTileFlags() + TILE_RENDER); }

Is there a cleaner way to do this?

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  1. Editorial Team
    Editorial Team
    2026-05-13T12:20:09+00:00Added an answer on May 13, 2026 at 12:20 pm

    Just reverse your condition:

    if(!(Tile->Flags & TILE_INVIEW)) {
        attron(A_DIM);
    }
    

    There is a not operator 🙂

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