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Home/ Questions/Q 6803647
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Editorial Team
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Editorial Team
Asked: May 26, 20262026-05-26T19:22:12+00:00 2026-05-26T19:22:12+00:00

I have been using Google app engine for ~2 years now and love it.

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I have been using Google app engine for ~2 years now and love it. I am tasked with making a game and I wanted to use GAE as the backend. From what I understand the Channels API is meant for this kind of application. I got the tic-tac-toe demo working and noticed that each client got its own channel. After reading the documentation a little closer I noticed that this is how the system is meant to be used. I then checked the quotas and limits in the docs and… was devastated. GAE will let me at a maximum create 60 new channels a minute. That means I can only have 60 new users a minute. This is so limiting that I cannot use this API.

So my questions are:

  1. Am I doing it right (1 client = 1 channel)
  2. Is the channel API the best API to use to update multiple clients about the current state of a game.
  3. It can’t really be only 60!? Can I pay for more per minute?
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  1. Editorial Team
    Editorial Team
    2026-05-26T19:22:12+00:00Added an answer on May 26, 2026 at 7:22 pm
    1. Keep in mind that channel tokens do not expire for two hours. This
      means that if one client connects multiple times within the life of
      that token, you can serve that same channel token again, thus not
      counting as a creation.

      But otherwise, yes, you are correct; 1 channel per 1 client per 2
      hours.

    2. The channel API is the best AppEngine API to use for this,
      currently, although some users are pushing for integrated WebSocket
      support
      .
    3. 60 is the max for paid billing. A whopping 6 per minute is the max
      for free apps. They say that you can request an increase for
      pretty much any resource, but the page they link to (and which I’ve
      linked to here) specifically talks about CPU usage and QPS.
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