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Home/ Questions/Q 850405
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Editorial Team
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Editorial Team
Asked: May 15, 20262026-05-15T07:15:39+00:00 2026-05-15T07:15:39+00:00

I have been using Unity for quite a while but I have always used

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I have been using Unity for quite a while but I have always used it with constructor injection. In an effort to reduce the number of classes I have to inject into my view models (as my commands rely on them) I thought I would try creating a concept that uses Property Injection and thus quash the requirement for the large constructor parameter lists. Here is the scenario…

I am creating a View Model that has Commands located on properties that use/update the hosing View Model in some way. I wish to pass the instance of the View Model into the constructors of the Commands located on the View Models properties. E.g.

public MainViewModel
{
    public MainViewModel()
    {
        Customers = new ObservableCollection<CustomerViewModel>();
    }        

    [Depedency("LoadCommand")]
    public ICommand LoadCustomersCommand { get; set; }

    public ObservableCollection<CustomerViewModel> Customers { get; private set; }
}

public LoadCustomersCommand : ICommand
{
    public LoadCustomersCommand(MainViewModel mainViewModel)
    {
        //Store view model for later use
    }

    //... implementation
}

//Setup code in App.Xaml

IUnityContainer unityContainer = new UnityContainer();
unityContainer.RegisterType<ICommand, LoadCommand>("LoadCommand");
unityContainer.RegisterType<MainViewModel>(new ContainerControlledLifetimeManager());

When I resolve the MainViewModel class I get a StackOverflow exception (if Visual Studio comes back at all). Now I would expect Unity to create an instance of the MainViewModel first then as it is basically a singleton, then look at the instance of the View Model and create the Command passing in the newly created MainViewModel, but obviously I am wrong.

Any ideas?

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-15T07:15:41+00:00Added an answer on May 15, 2026 at 7:15 am

    This is Circular References error, and this as it said, this is developer’s responsibility to avoid it. So MainViewModel references to LoadCustomersCommand wich is refferences to MainViewModel -> StackOverflow.

    So the only you can do is

    public class MainViewModel
    {
        public MainViewModel()
        {
            Customers = new ObservableCollection<CustomerViewModel>();
        }        
    
        //no dependency.
        public ICommand LoadCustomersCommand { get; set; }
    
        public ObservableCollection<CustomerViewModel> Customers { get; private set; }
    }
    

    and to resolve you’ll need to do the following

    var mainModel = unityContainer.Resolve<MainViewModel>();
    mainModel.LoadCustomersCommand =     unityContainer.Resolve<ICommand>("LoadCommand");
    
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