Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 9244883
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: June 18, 20262026-06-18T09:08:24+00:00 2026-06-18T09:08:24+00:00

I have been working now on a project based on DirectX and I am

  • 0

I have been working now on a project based on DirectX and I am struggling with something. Though the DirectX SDK relies heavily on Windows data types like LPSTR, LPCSTR, … I have been using for my own classes std::string which was quite easy to work with, but it looks strange to mix both ways of handling strings. Although this is a vague question, what do you suggest – should I work with the strings or with the Windows pointers for different string types to keep some consistency?

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-06-18T09:08:25+00:00Added an answer on June 18, 2026 at 9:08 am

    LPSTR is just an alias for char* and LCPSTR is an alias for const char*, so your question actually sounds like “Should I use C++ strings or C strings?”

    Well, C++ std::string has a member function called c_str() (or the equivalent data() function for STL compatibility) that returns a (non-modifiable) C string. So any time a function accepts an LPCTSTR, you can provide the output of c_str() as an argument.

    I suggest you working with C++ std::string whenever you can, it is safer.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

So I have been working on this project for a short while now. I
I'm working on a java project, and now I have been asked to track
I have been working with Zend for a few months now and am at
I have been working with Rails for a little while now. I got some
I have been working on an iOS App for sometime now and its almost
I have been working on this problem for 2 days now and it's an
I have been working with resource files for a while now and I was
I have been working on this problem for a while now. I am trying
I have been working on this for 24 hours now, trying to optimize it.
I have now been working as a web developer for two weeks and have

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.