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Home/ Questions/Q 6533037
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Editorial Team
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Editorial Team
Asked: May 25, 20262026-05-25T10:04:35+00:00 2026-05-25T10:04:35+00:00

I have been working on a game engine for the last little while and

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I have been working on a game engine for the last little while and I recently added what i call a shadow DOM. All it is a jQuery object that contains a div so i can append things to it. Every time a frame is elapsed the contents of the shadow DOM is copied to multiple viewports. My problem is that I can’t copy the state of the canvas elements.

Is there anyway to get around this without having to update each canvas element in each viewport?

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  1. Editorial Team
    Editorial Team
    2026-05-25T10:04:36+00:00Added an answer on May 25, 2026 at 10:04 am

    I found the best way to do this is by creating another canvas then adding the data from the old canvas directly to the new one in the following way:

    //Create a blank canvas to apply the old canvas to
    var newCanvas = jQuery('<canvas></canvas>'),
        newCanvasContext = newCanvas.getContext('2d');
    
    //size the new canvas to mirror the old canvas
    newCanvas[0].width = oldCanvas[0].width;
    newCanvas[0].height = oldCanvas[0].height;
    
    //copy the old canvas onto the new canvas with drawImage();
    newCanvasContext.drawImage(oldCanvas[0], 0, 0, oldCanvas[0].width, oldCanvas[0].height);
    

    I found that just copying the canvas node is not enough. The above is needed to duplicate a canvas and its data.

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