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Home/ Questions/Q 6561871
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Editorial Team
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Editorial Team
Asked: May 25, 20262026-05-25T13:38:28+00:00 2026-05-25T13:38:28+00:00

I have been working on a program that has 3 classes of which 2

  • 0

I have been working on a program that has 3 classes of which 2 of the classes have timers that repeat at different intervals and once one “cycle” of the timer is done it raises an event with a string as return. The 3rd class subscribes to the events from the other two timer classes and prints them to screen. it works great!

But my issue is that it is printing them separately. Lets say that the first timer class runs and then raises “hello” every 2 minutes and the other class “dog” every second and every time an event is raised it prints the raised event to console. I would want it to instead print “hellodog” every second and store the value of the first timer(hello) in a private field or something so it still prints to screen even if the timer(the slower 2 minute timer) hasn’t been fired. and when the 2 minute timer fires it updates the value to whatever the new one is and that new value get printed to screen until it fires again.

If it is confusing I will gladly clarify. its kind of hard to explain.

namespace Final
{
    public class Output
    {
        public static void Main()
        {
            var timer1 = new FormWithTimer();
            var timer2 = new FormWithTimer2();

            timer1.NewStringAvailable += new EventHandler<BaseClassThatCanRaiseEvent.StringEventArgs>(timer1_NewStringAvailable);

            timer2.NewStringAvailable += new EventHandler<BaseClassThatCanRaiseEvent.StringEventArgs>(timer2_NewStringAvailable);
            Console.ReadLine();
        }

        static void timer1_NewStringAvailable(object sender, BaseClassThatCanRaiseEvent.StringEventArgs e)
        {
            var theString = e.Value;

            //To something with 'theString' that came from timer 1
            Console.WriteLine(theString);
        }

        static void timer2_NewStringAvailable(object sender, BaseClassThatCanRaiseEvent.StringEventArgs e)
        {
            var theString2 = e.Value;

            //To something with 'theString2' that came from timer 2
            Console.WriteLine(theString2);
        }
    }

    public abstract class BaseClassThatCanRaiseEvent
    {
        public class StringEventArgs : EventArgs
        {
            public StringEventArgs(string value)
            {
                Value = value;
            }

            public string Value { get; private set; }
        }

        //The event itself that people can subscribe to
        public event EventHandler<StringEventArgs> NewStringAvailable;

        protected void RaiseEvent(string value)
        {
            var e = NewStringAvailable;
            if (e != null)
                e(this, new StringEventArgs(value));
        }
    }

    public partial class FormWithTimer : BaseClassThatCanRaiseEvent
    {
        Timer timer = new Timer();

        public FormWithTimer()
        {
            timer = new System.Timers.Timer(200000);

            timer.Elapsed += new ElapsedEventHandler(timer_Tick); // Everytime timer ticks, timer_Tick will be called
            timer.Interval = (200000);             // Timer will tick evert 10 seconds
            timer.Enabled = true;                       // Enable the timer
            timer.Start();                              // Start the timer
        }

        void timer_Tick(object sender, EventArgs e)
        {
            ... 
            RaiseEvent(gml.ToString());                    
        }
    }


    public partial class FormWithTimer2 : BaseClassThatCanRaiseEvent
    {
        Timer timer = new Timer();

        public FormWithTimer2()
        {
            timer = new System.Timers.Timer(1000);

            timer.Elapsed += new ElapsedEventHandler(timer_Tick2); // Everytime timer ticks, timer_Tick will be called
            timer.Interval = (1000);             // Timer will tick evert 10 seconds
            timer.Enabled = true;                       // Enable the timer
            timer.Start();                              // Start the timer
        }

        void timer_Tick2(object sender, EventArgs e)
        {
            ...
            RaiseEvent(aida.ToString());
        }
    }
}
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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-25T13:38:29+00:00Added an answer on May 25, 2026 at 1:38 pm

    You can use the same event handler for both timers. And construct the output by identifying the senders. (Didn’t test the code for syntax errors.)

    private static string timer1Value = string.Empty;
    private static string timer2Value = string.Empty;
    private static FormWithTimer timer1;
    private static FormWithTimer2 timer2;
    
    public static void Main()
    {
        timer1 = new FormWithTimer();
        timer2 = new FormWithTimer2();
    
        timer1.NewStringAvailable += new EventHandler<BaseClassThatCanRaiseEvent.StringEventArgs>(timer1_NewStringAvailable);
    
        timer2.NewStringAvailable += new EventHandler<BaseClassThatCanRaiseEvent.StringEventArgs>(timer1_NewStringAvailable);
        Console.ReadLine();
    }
    
    
    static void timer1_NewStringAvailable(object sender, BaseClassThatCanRaiseEvent.StringEventArgs e)
    {
        if (sender == timer1)
        {
            timer1Value = e.Value.ToString();
        }
        else if (sender == timer2)
        {
            timer2Value = e.Value.ToString();
        }
    
        if (timer1Value != String.Empty && timer2Value != String.Empty)
        {
            Console.WriteLine(timer1Value + timer2Value); 
            // Do the string concatenation as you want.
        }
    
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