Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 5961571
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 22, 20262026-05-22T18:59:00+00:00 2026-05-22T18:59:00+00:00

I have been working on an experiment to render HTML into a canvas image,

  • 0

I have been working on an experiment to render HTML into a canvas image, by having javascript read all the necessary information from the loaded DOM. As canvas lacks many of the standard parts of CSS, especially when it comes to text formatting, a lot of work arounds and performance intense processes need to be done (letter-spacing for one). The intent is and never will be to make a fool proof HTML renderer, as it simply won’t be possible, but instead try and make as accurate as it can be.

For the sample pages, Google Chrome usually loads them significantly faster than FF. However, for some pages (usually the bigger ones), Chrome completely freezes, where as Firefox loads them fine. Now, I have been trying to pinpoint where exactly things go haywire, but haven’t had much luck as it doesn’t end up outputting anything in Chrome.

Does Chrome have some limit of how many canvas draws can be performed within a certain time span, or how much system resources a page can use? How can I start untangling the bottleneck if I can’t get any sort of feedback from the page at all (as it just hangs up)?

Examples (what it should do, is render a canvas image on top of the page, which should look more or less same than the actual HTML page. You can toggle the canvas image (show/hide) by clicking it. Please don’t open them either if you got unsaved work in your browsers, as it may end up hanging them as well.):

simple test, works fine in FF/Chrome

another simple test, works fine in FF/Chrome

Complete page, works fine in FF/Chrome

Complete page, only works in FF < 4, Chrome freezes

They all use the same js which can be found here.

I am not looking for a blazing fast script, as with the type of emulation this renders the images, I don’t think it could even be done. Simply trying to find ways to make it perhaps slightly more efficient, without losing any of its current functionality.

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-22T18:59:01+00:00Added an answer on May 22, 2026 at 6:59 pm

    The problem appeared to be with the css attribute background-repeat, and specifically repeat-x. Commenting out

    for(bgx=(x+background_position_left);bgx<=w;){
                                drawImage(image,bgx,(y+background_position_top));
                                bgx = bgx+image.width;
                            }
    

    Fixed the issue at least for chrome, and looking at that it most likely was an endless loop as Kinlan proposed, but why exactly it gets stuck only on newer versions of FF and chrome is something I’ll need to look more in detail (most likely not having the image.width available yet, or something similar).

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

I have a repository where I had been working on master branch having last
I have been working on an app all day which has been working fine
I have been working on a web services related project for about the last
I have been working with Visual Studio (WinForm and ASP.NET applications using mostly C#)
I have been working with a string[] array in C# that gets returned from
We have been working with CVS for years, and frequently find it useful to
I have been working on some legacy C++ code that uses variable length structures
I have been working with relational databases for sometime, but it only recently occurred
I have been working as a native C++ programmer for last few years. Now
I have been working with Struts for some time, but for a project I

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.