Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 6623497
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 25, 20262026-05-25T21:32:23+00:00 2026-05-25T21:32:23+00:00

I have both game center and open feint integrated into my app. When the

  • 0

I have both game center and open feint integrated into my app. When the notification comes up to tell you that you successfully logged in, the open feint overlaps the game center notification. How do you move the notification to the bottom instead. I saw the documentation but I can’t for the life of me figure out how to get it to work. I see the enum ENotificationPosition and it includes ENotificationPosition_BOTTOM but where am I supposed to put that code to make it work.

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-25T21:32:23+00:00Added an answer on May 25, 2026 at 9:32 pm

    All you need to do is specify this in the settings dictionary that you use to initialize OpenFeint. For example,

    NSDictionary* settings = [NSDictionary dictionaryWithObjectsAndKeys:
                              [NSNumber numberWithInt:UIInterfaceOrientationPortrait], OpenFeintSettingDashboardOrientation,
                              kShortAppName, OpenFeintSettingShortDisplayName,
                              [NSNumber numberWithBool:NO], OpenFeintSettingAlwaysAskForApprovalInDebug,
                              [NSNumber numberWithBool:YES], OpenFeintSettingGameCenterEnabled,
                              window, OpenFeintSettingPresentationWindow,
                              [NSNumber numberWithInt:ENotificationPosition.ENotificationPosition_BOTTOM_LEFT], OpenFeintSettingNotificationPosition,
                              nil];
    
    [OpenFeint initializeWithProductKey:kOFProductKey 
                              andSecret:kOFProductSecret
                         andDisplayName:kLongAppName
                            andSettings:settings
                           andDelegates:delegates];
    
    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

I have recently integrated in a HUD method into my XNA game project and
I'm building an iOS game that will have both singleplayer and multiplayer modes. I'm
I am currently working on game center implementation on an app. i have followed
Some tables have both column names and row names. ie: Bob Bill Game A
I'm writing a program that will have both a server side and a client
I'm developing a small game in Java and I have run into a problem
i want to have both an Apache and a Game Server to be reachable
I'm trying to make a small game using both SFML and Box2D. I have
I'm new to both android and game development and have been trying to create
In my game engine I have a State class that represents the game world

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.