I have browser client Javascript which opens a WebSocket (using socket.io) to request a long-running process start, and then gets a callback when the process is done. When I get the callback, I update the web page to let the user know the process has completed.
This works ok, except on my iPad when I switch to another app and then come back (it never gets the callback, because I guess the app is not online at the time). I’m assuming the same thing will happen on a laptop or other computer that sleeps while waiting for the callback.
Is there a standard way (or any way) to deal with this scenario? Thanks.
For reference, if you want to see the problem page, it is at http://amigen.perfectapi.com/
There are a couple of things to consider in this scenario:
Detect the app going off/on line
See:
onlineandofflineeventsWhen your app detects the
onlineevent after the computer wakes up you can get any information that you’ve missed.For older web browsers you’ll need to do this in a cleverer way. At Pusher we’ve added a ping – pong check between the client and server. If the client doesn’t receive a ping within a certain amount of time it knows there’s a connection problem. If the server sends a ping and doesn’t get a pong back with a certain time it knows there’s a problem.
A ping pong mechanism is defined in the spec but a way of sending a ping or pong hasn’t been defined on the WebSocket API as yet.
Fetching missed information
Most realtime servers only deliver messages to connected to clients. If a client isn’t connected, maybe due to temporary network disturbance or their computer has been asleep for a while, then those clients will miss the message.
Some frameworks do provide access to messages through a history/cache. For those that don’t you’ll need to detect the problem (as above) and then fetch any missed messages. A good way to do this is by providing a timestamp or sequence ID with each messages so you can make a call to your web server to say "give me all messages since X".