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Home/ Questions/Q 567081
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Editorial Team
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Editorial Team
Asked: May 13, 20262026-05-13T13:02:42+00:00 2026-05-13T13:02:42+00:00

I have C++ objects and I have Lua objects/tables. (Also have SWIG C++ bindings.)

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I have C++ objects and I have Lua objects/tables. (Also have SWIG C++ bindings.)

What I need to be able to do is associate the two objects so that if I do say

CObject* o1 = getObject();
o1->Update();

it will do the equivalent Lua:

myluatable1.Update();

So far I can imagine that CObject::Update would have the following code:

void CObject::Update(){
    // Acquire table.

    // ???

    // Do the following operations on the table.
    lua_getfield(L, -1, "Update");
    lua_pcall(L, 0, 0, 0);
}

How would I store/set the Lua table to be used, and what would go in the // ??? above to make the Update call work?

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-13T13:02:43+00:00Added an answer on May 13, 2026 at 1:02 pm

    I cant believe nobody noticed this!

    http://www.lua.org/pil/27.3.2.html

    A section of the Lua API for storing references to lua objects and tables and returning references for the purposes of being stored in C structures!!

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