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Home/ Questions/Q 9117403
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Editorial Team
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Editorial Team
Asked: June 17, 20262026-06-17T04:53:21+00:00 2026-06-17T04:53:21+00:00

I have Client* objects stored in my game. I want to pass a list

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I have Client* objects stored in my game. I want to pass a list to a Client. The Client object stores a list of Client pointers, and so the list I pass in I want to overwrite the stored list, but std::copy() is giving errors.

void Client::SetClientList(list<Client*> c) 
{ _clients.clear(); std::copy(c.begin(), c.end(), _clients); }

It gives strange errors pointing to the xutility file. If I comment out the copy statement then it compiles fine so that’s the statement that it doesn’t like.

The idea is that each client stores a list of clients that are within range and therefore need to send data too.

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  1. Editorial Team
    Editorial Team
    2026-06-17T04:53:22+00:00Added an answer on June 17, 2026 at 4:53 am

    std::copy takes 3 iterators, not 2 and a container:

    std::copy(c.begin(), c.end(), _clients.begin());
    

    Also, if they are the same list type then just do this:

    _clients = c;
    
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