I have cloud of 3d points (relief) and I need a simple algorithm of creating nonconvex 3d model. Could you help me?
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A quick and rather easy to implement algorithm for getting a decent hull of triangles around the points (outside and inside!) is based on the “Marching Cubes” algorithm:
isolevelof0.9.These code snippets might help you. For initializing:
And then for computing the triangles based on the function
Polygonizefrom the cited implementation:This did the trick for me in an industrial application.