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Home/ Questions/Q 8206775
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Editorial Team
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Editorial Team
Asked: June 7, 20262026-06-07T08:47:07+00:00 2026-06-07T08:47:07+00:00

I have code: NSMutableArray *vertices = [[NSMutableArray alloc] init]; //Getting mouse coordinates loc =

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I have code:

NSMutableArray *vertices = [[NSMutableArray alloc] init];

//Getting mouse coordinates
loc = [self convertPoint: [event locationInWindow] fromView:self];
[vertices addObject:loc]; // Adding coordinates to NSMutableArray

//Converting from NSMutableArray to GLfloat to work with OpenGL
int count = [vertices count] * 2; // * 2 for the two coordinates of a loc object
GLFloat []glVertices = (GLFloat *)malloc(count * sizeof(GLFloat));
int currIndex = 0;
for (YourLocObject *loc in vertices) {
    glVertices[currIndex++] = loc.x;
    glVertices[currIndex++] = loc.y;        
}

loc is CGPoint, so i need somehow to change from CGPoint to NSValue to add it to NSMutableArray and after that convert it back to CGPoint. How could it be done?

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-06-07T08:47:08+00:00Added an answer on June 7, 2026 at 8:47 am

    The class NSValue has methods +[valueWithPoint:] and -[CGPointValue]? Is this what you are looking for?

    //Getting mouse coordinates
    NSMutableArray *vertices = [[NSMutableArray alloc] init];
    CGPoint location = [self convertPoint:event.locationInWindow fromView:self];
    NSValue *locationValue = [NSValue valueWithPoint:location];
    [vertices addObject:locationValue];
    
    //Converting from NSMutableArray to GLFloat to work with OpenGL
    NSUInteger count = vertices.count * 2; // * 2 for the two coordinates
    GLFloat GLVertices[] = (GLFloat *)malloc(count * sizeof(GLFloat));
    for (NSUInteger i = 0; i < count; i++) {
        NSValue *locationValue = [vertices objectAtIndex:i];
        CGPoint location = locationValue.CGPointValue;
        GLVertices[i] = location.x;
        GLVertices[i] = location.y;
    }
    
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