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Home/ Questions/Q 9275053
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Editorial Team
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Editorial Team
Asked: June 18, 20262026-06-18T16:29:55+00:00 2026-06-18T16:29:55+00:00

I have code that reads a JSON file to import the information about a

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I have code that reads a JSON file to import the information about a level in a game I’m making. The code was running and compiling fine until suddenly every time I tried to build, FlashDevelop started erroring “build failed” without actually giving an error.

I ran the code through the mxmlc compiler, to give me an error message, and it returned an error saying “Error: access of undefined property JSON” in line:

var level:Object = JSON.decode(json);

This is confusing because the JSON library is clearly included at the top of the file, “import com.adobe.serialization.json.JSON;”, and this error started occurring completely on it’s own, which is odd…

package
{
import flash.geom.Point;
import flash.geom.Rectangle;
import flash.utils.ByteArray;
import net.flashpunk.Entity;
import com.adobe.serialization.json.JSON;

public class LevelParser
{
    public static function GetLevelByID(ID:int, source:Class):Level
    {
        // Store new entity
        var populated:Vector.<Entity> = new Vector.<Entity>();

        // Parse file into string
        var bytes:ByteArray = new source();
        var json:String = bytes.readUTFBytes(bytes.length);
        var level:Object = JSON.decode(json);

        // Find correct level
                    ...

EDIT: Strangely if I comment out the line to call it, and this function, the code compiled fine in mxmlc, but in Flashdevelop is says “Build Failed” with no error

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  1. Editorial Team
    Editorial Team
    2026-06-18T16:29:56+00:00Added an answer on June 18, 2026 at 4:29 pm

    This is actually a reference error.

    As of AS3 SDK 4.5, JSON became a native class within the SDK. In previous versions, you would have to download the adobe serialize classes to access JSON – which may be your issue.

    When using the mxmlc, it will compile with all the included libraries specified in your sdk flex-config.xml. In FlashDevelop, it will only use the classes you include.

    Solution: add the adobe serialize class to your project

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