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Home/ Questions/Q 3316740
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Editorial Team
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Editorial Team
Asked: May 17, 20262026-05-17T22:30:18+00:00 2026-05-17T22:30:18+00:00

I have come across prototype inheritance in javascript. What I wanted to achieve is

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I have come across prototype inheritance in javascript.

What I wanted to achieve is an outline of methods, which when are inherited must be implemented/defined.

I would like to know if this is possible and if so, how.

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  1. Editorial Team
    Editorial Team
    2026-05-17T22:30:19+00:00Added an answer on May 17, 2026 at 10:30 pm

    JavaScript really doesn’t have anything like this. As you said, JavaScript is prototype-oriented.


    As other answers have said, sure, you can simulate this. But I can’t see a good reason to do so. Why do object-oriented programmers use interfaces and abstract classes? Astraction and decoupling. These allow you to do all sorts of nice things, like write methods that consume (take as arguments) and produce (return) values that have abstract types – objects that will at least satisfy some contract regarding its methods and fields.

    In turn, we get other “nice things” like compile-time checks for type safety. Try to pass an object of type Foo to a method which only accepts objects of type Bar* and you’ll get a compiler warning.

    And now for the actual explanations

    1. JavaScript will let you pass any object to any function. What you do with that object inside of the function might cause runtime errors – but nothing will stop you from passing arbitrary arguments, even a different number of arguments than the function declares.
    2. JavaScript variables don’t have explicit types. What’s the point of “guaranteeing”† that some object has some set of methods when you still have to perform manual, explicit type checking?
    3. In JavaScript, functions aren’t stuck being subservient to objects — they are first class citizens of the language, and can be used just like objects. So? An object’s functions can change at runtime. You can add additional functions to an object, or remove them from an object (or shadow a function in the prototype). So, while you can’t really change an object’s prototype or constructor after creation (read: new), you can change the object’s properties.
    4. Similar to point #2, there is no way to guarantee what a function returns, or even guarantee that a function will return any value at all. Functions don’t have an explicitly-declared signature in JavaScript in the way that they do in many OO languages.

    What are you actually trying to do?

    It sounds like you’re trying to impose the relative rigidity of strongly-typed, object-oriented languages onto JavaScript’s “relaxed, go-with-the-flow” dynamic type system. IMHO, that’s not a great idea. Maybe you could explain the actual problem you’re trying to solve?

    Sorry if this is long-winded, rant-y, or incoherent. I’m sure there’s at least one language out there (OCaml?) that totally throws a wrench in my logic. Throw me some feedback.


    *Assuming Foo isn’t a subtype of Bar, of course.

    † …but only at runtime, so it’s really no more of a guarantee than what you already get with JavaScript’s type system.

    ‡ thus possibly

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