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Home/ Questions/Q 6643427
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Editorial Team
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Editorial Team
Asked: May 26, 20262026-05-26T00:02:57+00:00 2026-05-26T00:02:57+00:00

I have constructed my first piece of software using QT and C++, which is

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I have constructed my first piece of software using QT and C++, which is working perfectly when compiled on Ubuntu 11.04 and Mac OS X. When I compile on Windows, I get strange output in my GUI. I have tracked down the problem to an error calculating the paint coordinates. This is the offending calculation:

long x = ((pos-from) *width)/range ;

        qDebug() << ***************;
        qDebug() << "pos"   <<"\t" << pos;
        qDebug() << "from"  <<"\t" << from;
        qDebug() << "width" <<"\t" << width;
        qDebug() << "range" <<"\t" << range;
        qDebug() << "x"     <<"\t" << x;
        qDebug() << "***************";

And output from Ubuntu:

        *************** 
        pos      2500000 
        from     1 
        width    1005 
        range    4411537 
        x        569 
        *************** 

And the output from Windows:

        *************** 
        pos      2500000 
        from     1 
        width    1574 
        range    4411537 
        x        -81 
        *************** 

Does anybody have an idea why I might be getting different values for x ?

Cheers.

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  1. Editorial Team
    Editorial Team
    2026-05-26T00:02:57+00:00Added an answer on May 26, 2026 at 12:02 am

    long type in Windows is 32-bit.

    You should use long long -type if you want 64-bits len or qint64 when you use Qt.

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