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Home/ Questions/Q 647963
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Editorial Team
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Editorial Team
Asked: May 13, 20262026-05-13T21:46:50+00:00 2026-05-13T21:46:50+00:00

I have couple resource DLLs that I currently load when application starts using following

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I have couple resource DLLs that I currently load when application starts using following code:

Assembly ass = Assembly.LoadFrom(fi.FullName);
Type t = ass.GetTypes()[0];
string ns = t.Namespace;
BaseFacade bf = Activator.CreateInstance(t) as BaseFacade;

// bf.GoWild()...

When I have that BaseFacade I go wild with function calling to obtain resources from DLLs and all that works fine. However that initial LoadFrom is extremely slow and for 10 DLLs I have it takes over 30 seconds.

So, I was wondering of alternative approaches? Are there any? I was wondering if it is possible to do something like:

[DllImport("myResources1.dll")]
public static extern void GoWild();

[DllImport("myResources2.dll")]
public static extern void GoWild();

?? If it is possible, how would I expose those GoWild functions for resource DLLs? Also, how would I point application to location of DLLs considering they are not always in directory of main DLL (and user has option to move those DLLs around)?

Thanks for any advice on this subject!

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  1. Editorial Team
    Editorial Team
    2026-05-13T21:46:51+00:00Added an answer on May 13, 2026 at 9:46 pm

    Is the slowness of LoadFrom due to initialization happening in the DLLs, or is it something in the .NET framework?

    This may help: http://dedjo.blogspot.com/2008/01/how-to-load-unmanaged-native-resources.html

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