Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • Home
  • SEARCH
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 4260254
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 21, 20262026-05-21T05:53:43+00:00 2026-05-21T05:53:43+00:00

I have created 16 Direct3D devices with size approximately 320×200 pixels. I invoke IDirect3DDevice9::Present

  • 0

I have created 16 Direct3D devices with size approximately 320×200 pixels. I invoke IDirect3DDevice9::Present for each device in a separate thread every 40 ms. On laptops with Windows XP and integrated Intel GMA945 graphics part of devices is not updated if system tooltip or Start menu are shown. IDirect3DDevice9::Present doesn’t return any error codes at that moment, in program everything looks fine, but user can see that move on several of devices freezes. What could be a reason for that?

This works fine on Windows 7 with the same hardware and on Windows XP with different hardware, so the problem only with this combination. I should support this since my customers are use this combination of the hardware and OS. MSDN says nothing about that I should create only one D3D device (at least I can’t find it) so problem should be elsewhere.

What I’m trying to find is that possibly there’s some combination of flags that could solve my problem. At the moment I use the following:

D3DPRESENT_PARAMETERS param = {};
param.Windowed = TRUE;    
param.SwapEffect = D3DSWAPEFFECT_DISCARD;   
param.hDeviceWindow = GetSafeHwnd();
param.BackBufferCount = 1;
param.BackBufferFormat = D3DFMT_UNKNOWN;
param.BackBufferWidth = m_szDevice.Width;
param.BackBufferHeight = m_szDevice.Height;
param.MultiSampleType = D3DMULTISAMPLE_NONMASKABLE;
param.Flags = D3DPRESENTFLAG_VIDEO;
param.PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE;
param.MultiSampleType = D3DMULTISAMPLE_NONE;
param.MultiSampleQuality = 0;
  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-21T05:53:44+00:00Added an answer on May 21, 2026 at 5:53 am

    I’ve distributed DirectX software for a couple of years and along the way learnt that Intel graphics chipsets have incredibly crap drivers. Once I even saw a driver revision that couldn’t render a quad properly. So when you have a problem with an Intel chipset, if you’re on the latest driver version, you pretty much have to accept your solution is going to be “start shotgun hacking things until it works”.

    Sorry to give you a lame answer, but Intel chipsets are not well engineered at all. They’re solely there to get something – anything – on the screen, probably for office worker type use. Beyond “does it do aero glass” Intel probably don’t give a hoot what it does or how well it works. An alternative “solution” is to distribute your application anyway, state that Intel chipsets are not supported due to glitches in the hardware/driver support, and contact Intel and see if you can get a fix from them.

    And people say OpenGL has bad drivers…

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

No related questions found

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.