I have created a 3d cube in JOGL using the following code:
/**
* Function used to draw a cube
*/
public void drawCube(GL gl) {
gl.glBegin(gl.GL_QUADS);
//gl.glColor3f(1, 0, 0);
gl.glTexCoord3f(0, 0, 0);
gl.glVertex3f(0, 0, 0);
gl.glTexCoord3f(4, 0, 0);
gl.glVertex3f(1, 0, 0);
gl.glTexCoord3f(4, 4, 0);
gl.glVertex3f(1, 1, 0);
gl.glTexCoord3f(0, 4, 0);
gl.glVertex3f(0, 1, 0);
gl.glEnd();
gl.glBegin(gl.GL_QUADS);
gl.glTexCoord3f(0, 0, 0);
// gl.glColor3f(0, 1, 0);
gl.glVertex3f(0, 0, 0);
gl.glTexCoord3f(0, 4, 0);
gl.glVertex3f(0, 1, 0);
gl.glTexCoord3f(0, 4, 4);
gl.glVertex3f(0, 1, 1);
gl.glTexCoord3f(0, 0, 4);
gl.glVertex3f(0, 0, 1);
gl.glEnd();
gl.glBegin(gl.GL_QUADS);
// gl.glColor3f(0, 0, 1);
gl.glTexCoord3f(0, 4, 0);
gl.glVertex3f(0, 1, 0);
gl.glTexCoord3f(4, 4, 0);
gl.glVertex3f(1, 1, 0);
gl.glTexCoord3f(4, 4, 4);
gl.glVertex3f(1, 1, 1);
gl.glTexCoord3f(0, 4, 4);
gl.glVertex3f(0, 1, 1);
gl.glEnd();
gl.glBegin(gl.GL_QUADS);
// gl.glColor3f(1, 1, 0);
gl.glTexCoord3f(4, 4, 0);
gl.glVertex3f(1, 1, 0);
gl.glTexCoord3f(4, 0, 0);
gl.glVertex3f(1, 0, 0);
gl.glTexCoord3f(4, 0, 4);
gl.glVertex3f(1, 0, 1);
gl.glTexCoord3f(4, 4, 4);
gl.glVertex3f(1, 1, 1);
gl.glEnd();
gl.glBegin(gl.GL_QUADS);
// gl.glColor3f(1, 0, 1);
gl.glTexCoord3f(4, 0, 0);
gl.glVertex3f(1, 0, 0);
gl.glTexCoord3f(0, 0, 0);
gl.glVertex3f(0, 0, 0);
gl.glTexCoord3f(0, 0, 4);
gl.glVertex3f(0, 0, 1);
gl.glTexCoord3f(4, 0, 4);
gl.glVertex3f(1, 0, 1);
gl.glEnd();
gl.glBegin(gl.GL_QUADS);
// gl.glColor3f(0, 1, 1);
gl.glTexCoord3f(0, 4, 4);
gl.glVertex3f(0, 1, 1);
gl.glTexCoord3f(4, 4, 4);
gl.glVertex3f(1, 1, 1);
gl.glTexCoord3f(4, 0, 4);
gl.glVertex3f(1, 0, 1);
gl.glTexCoord3f(0, 0, 4);
gl.glVertex3f(0, 0, 1);
gl.glEnd();
The cube is on the screen, and now I’m trying to place a texture on each faces like this:
public void init(GLAutoDrawable gld) {
//Init the gl
GL gl = gld.getGL();
//Init the glu
GLU glu = new GLU();
gl.glMatrixMode(GL.GL_PROJECTION);
gl.glLoadIdentity();
glu.gluPerspective(90, 1.6, 0.6, 30.0);
glu.gluLookAt(0, 0, 10, 0, 0, 0, 0, 2, 0);
gl.glEnable(gl.GL_TEXTURE_2D);
int id_textura = Gen_Textura(gl);
gl.glBindTexture(gl.GL_TEXTURE_2D, id_textura);
gl.glTexParameteri(gl.GL_TEXTURE_2D, gl.GL_TEXTURE_MAG_FILTER, gl.GL_LINEAR);
gl.glTexParameteri(gl.GL_TEXTURE_2D, gl.GL_TEXTURE_MIN_FILTER, gl.GL_LINEAR);
}
The problem is that the texture shows up only on one face of the cube, not on all 6.
How can I make the texture to be drawn on all the faces of the cube?
Answer based on my comment above.
You should use
glTexCoord2f, since you’re using 2D textures. Also, texture coordinates are usually in the range[0, 1].