I have created a Cylinder and rotated it so it lies on its side. This works fine.
However I’m now trying to add some animation to it. I have coded the animations with a PositionInterpolar, and it works fine and moves across the right axis.
The problem I have, is that it seems to overwrite my Transform3D I used to rotate the cylinder in the first place, so my cylinder is not standing upright and moving side ways.
Any ideas? Do I need to rotate the object in a different way?
Perhaps this could be a simple instance where as I recall Java3D likes you to use different Transform3D objects for each rotation etc…. For instance:
Is this how your are doing your rotations etc…? You can see the tutorial here:
http://www.java-tips.org/other-api-tips/java3d/introduction-to-java3d-api-5.html