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Home/ Questions/Q 5937583
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Editorial Team
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Editorial Team
Asked: May 22, 20262026-05-22T15:33:43+00:00 2026-05-22T15:33:43+00:00

I have created a Cylinder and rotated it so it lies on its side.

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I have created a Cylinder and rotated it so it lies on its side. This works fine.

However I’m now trying to add some animation to it. I have coded the animations with a PositionInterpolar, and it works fine and moves across the right axis.

The problem I have, is that it seems to overwrite my Transform3D I used to rotate the cylinder in the first place, so my cylinder is not standing upright and moving side ways.

Any ideas? Do I need to rotate the object in a different way?

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  1. Editorial Team
    Editorial Team
    2026-05-22T15:33:44+00:00Added an answer on May 22, 2026 at 3:33 pm

    Perhaps this could be a simple instance where as I recall Java3D likes you to use different Transform3D objects for each rotation etc…. For instance:

    public class Static3DWorld extends JFrame {
        private Transform3D rotate1 = new Transform3D();
        private Transform3D rotate2 = new Transform3D();
        ....
        private Transform3D rotateCube() {
          rotate1.rotX(Math.PI / 4.0d);
          rotate2.rotY(Math.PI / 4.0d);
          rotate1.mul(rotate2);
          return rotate1;
        }
        ....
    }
    

    Is this how your are doing your rotations etc…? You can see the tutorial here:
    http://www.java-tips.org/other-api-tips/java3d/introduction-to-java3d-api-5.html

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