I have created a simple client/server app and it works great (1MB/s which is max speed i set for server to send) when i run in locally or under Lan network. But when i try to run it in one of my Dedicate Server/VPS my download speed become slow.
I am using CentOS on servers and Mono for running it, Mono version is 2.10.2 and CentOs is 64bit version. Created using framework 4.
Speed test:
Local: 1MB
Lan: 1MB
Running server on CentOS: 0~10~20 KB
My connection speed is 2Mb or ~250KB. It will give me full speed some times. But very rare and i cant see why it give my full speed sometimes and sometimes no speed at all or why sometimes only 10KB and other times only 20KB. Also, i am running client part on my Win7 Desktop. Here is code for server and client part:
Server:
class Program
{
private static BackgroundWorker _ListeningWorker;
private static BackgroundWorker _QWorker;
private static System.Net.Sockets.Socket _Server;
private static List<System.Net.Sockets.Socket> ConnectedClients = new List<System.Net.Sockets.Socket>();
static void Main(string[] args)
{
Program._ListeningWorker = new BackgroundWorker();
Program._ListeningWorker.WorkerSupportsCancellation = true;
Program._ListeningWorker.DoWork += _ListeningWorker_DoWork;
Program._QWorker = new BackgroundWorker();
Program._QWorker.WorkerSupportsCancellation = true;
Program._QWorker.DoWork += _QWorker_DoWork;
Program.Start();
while (true)
{
Console.Clear();
Console.WriteLine("1.0.0.1");
Console.WriteLine(Program.ConnectedClients.Count.ToString());
System.Threading.Thread.Sleep(1000);
}
}
public static bool Start()
{
if (!Program._ListeningWorker.IsBusy)
{
Program._Server = new System.Net.Sockets.Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
IPEndPoint ipLocal = new IPEndPoint(IPAddress.Any, 8081);
Program._Server.Bind(ipLocal);
Program._Server.Listen(10);
Program._ListeningWorker.RunWorkerAsync();
Program._QWorker.RunWorkerAsync();
}
return true;
}
private static void _ListeningWorker_DoWork(object sender, DoWorkEventArgs e)
{
while (!Program._ListeningWorker.CancellationPending)
{
if (Program._Server.Poll(10, SelectMode.SelectRead))
{
lock (ConnectedClients)
{
Program.ConnectedClients.Add(Program._Server.Accept());
}
}
System.Threading.Thread.Sleep(1);
}
Program._Server.Close();
}
private static void _QWorker_DoWork(object sender, DoWorkEventArgs e)
{
byte[] array = new byte[1024];
Random random = new Random();
while (!Program._QWorker.CancellationPending)
{
if (ConnectedClients.Count > 0)
{
System.Net.Sockets.Socket[] st;
lock (ConnectedClients)
{
st = new System.Net.Sockets.Socket[Program.ConnectedClients.Count];
ConnectedClients.CopyTo(st);
}
foreach (System.Net.Sockets.Socket ser in st)
{
random.NextBytes(array);
try
{
ser.BeginSend(array, 0, array.Length, SocketFlags.None, (AsyncCallback)delegate(IAsyncResult ar)
{
try
{
ser.EndSend(ar);
}
catch (Exception)
{
iDissconnected(ser);
}
}, null);
}
catch (Exception)
{
iDissconnected(ser);
}
}
}
System.Threading.Thread.Sleep(1);
}
Program._Server.Close();
}
internal static void iDissconnected(System.Net.Sockets.Socket client)
{
lock (ConnectedClients)
for (int i = 0; i < ConnectedClients.Count; i++)
if (ConnectedClients[i].Equals(client))
{
ConnectedClients.RemoveAt(i);
i--;
}
}
}
Client:
class Program
{
static void Main(string[] args)
{
Console.WriteLine("Enter IP Address: ");
string Address = Console.ReadLine();
Console.WriteLine();
ushort Port = 8081;
System.Net.Sockets.Socket Client;
Client = new System.Net.Sockets.Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
Client.Connect(Address, (int)Port);
Console.WriteLine("Connected");
int p = 0;
int t = Environment.TickCount;
while (true)
{
if (Client.Available > 0)
{
byte[] z = new byte[1024];
int r = Client.Receive(z); ;
p += r;
}
else
{
System.Threading.Thread.Sleep(10);
}
if (Environment.TickCount - t >= 1000)
{
t = Environment.TickCount;
Console.WriteLine(Program.FormatFileSizeAsString(p) + " Readed,");
p = 0;
}
}
}
public static string FormatFileSizeAsString(int len)
{
if (len < 750 && len > 0)
return "0.0 B ~";
string[] Suffix = { "B", "KB", "MB", "GB", "TB" };
int i;
double dblSByte = len;
for (i = 0; (int)(len / 1024) > 0; i++, len /= 1024)
dblSByte = len / 1024.0;
return String.Format("{0:0.0} {1}", dblSByte, Suffix[i]);
}
}
Thanks all, Please tell me what you think about possible problems.
It was some sort of limitation by ISP per each connection.
Solving was funny. I used to send a HTTP Header before my request and ISP increased my speed because of that.