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Home/ Questions/Q 9225243
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Editorial Team
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Editorial Team
Asked: June 18, 20262026-06-18T04:31:46+00:00 2026-06-18T04:31:46+00:00

I have created a THREE.Scene, and within the scene there is an THREE.Object3D() that

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I have created a THREE.Scene, and within the scene there is an THREE.Object3D() that is a new ‘coordinate system’.
Inside this object there is a particle with a certain position.
I understand that getting a this particle’s position from the object’s ‘coordinate System’ into the Scene’s ‘coordinate systems’ requires the following

//Gives particle position in scene coordinates
particle.position.applyMatrix4(Object.matrixWorld) 

What would be the inverse transformation though?

(aka, the particle is in the Scene’s ‘coordinate system’ and I want to find its position in the objects ‘coordinate system’)

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  1. Editorial Team
    Editorial Team
    2026-06-18T04:31:47+00:00Added an answer on June 18, 2026 at 4:31 am

    The inverse transformation of the transform you referred to can be calculated like so:

    var mInverse = new THREE.Matrix4().getInverse( object.matrixWorld );
    particle.position.applyMatrix4( mInverse );
    

    three.js r.55

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