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Editorial Team
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Editorial Team
Asked: May 13, 20262026-05-13T14:53:47+00:00 2026-05-13T14:53:47+00:00

I have created a Timer class that must call a callback method when the

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I have created a Timer class that must call a callback method when the timer has expired. Currently I have it working with normal function pointers (they are declared as void (*)(void), when the Elapsed event happens the function pointer is called.

Is possible to do the same thing with a member function that has also the signature void (AnyClass::*)(void)?

Thanks mates.

EDIT: This code has to work on Windows and also on a real-time OS (VxWorks) so not using external libraries would be great.

EDIT2: Just to be sure, what I need is to have a Timer class that take an argument at the Constructor of tipe “AnyClass.AnyMethod” without arguments and returning void. I have to store this argument and latter in a point of the code just execute the method pointed by this variable. Hope is clear.

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  1. Editorial Team
    Editorial Team
    2026-05-13T14:53:48+00:00Added an answer on May 13, 2026 at 2:53 pm

    Dependencies, dependencies… yeah, sure boost is nice, so is mem_fn, but you don’t need them. However, the syntax of calling member functions is evil, so a little template magic helps:

       class Callback
       {
       public:
          void operator()() { call(); };
          virtual void call() = 0;
       };
    
       class BasicCallback : public Callback
       {
          // pointer to member function
          void (*function)(void);
       public:
          BasicCallback(void(*_function)(void))
              : function( _function ) { };
          virtual void call()
          { 
              (*function)();
          };
       };   
    
       template <class AnyClass> 
       class ClassCallback : public Callback
       {
          // pointer to member function
          void (AnyClass::*function)(void);
          // pointer to object
          AnyClass* object;        
       public:
          ClassCallback(AnyClass* _object, void(AnyClass::*_function)(void))
              : object( _object ), function( _function ) { };
          virtual void call()
          { 
              (*object.*function)();
          };
       };
    

    Now you can just use Callback as a callback storing mechanism so:

    void set_callback( Callback* callback );
    set_callback( new ClassCallback<MyClass>( my_class, &MyClass::timer ) );
    

    And

    Callback* callback = new ClassCallback<MyClass>( my_class, &MyClass::timer ) );
    
    (*callback)();
    // or...
    callback->call();
    
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