Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • Home
  • SEARCH
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 941941
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 15, 20262026-05-15T22:11:36+00:00 2026-05-15T22:11:36+00:00

I have created a UIColor object and want to set the colors before drawing

  • 0

I have created a UIColor object and want to set the colors before drawing using CGContextSetRGBStrokeColor. In order to do that I need to extract the values of red, green and blue from the UIColor object. How do I do that?

Or is there perhaps a better way defining the color using some other kind of methods (couldn’t find when I looked for it though) in which I can use the UIColor object to set the color?

Thanks in advance!

/Niklas

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-15T22:11:37+00:00Added an answer on May 15, 2026 at 10:11 pm

    You don’t need the RGB components in your case. Just use CGContextSetStrokeColorWithColor instead of CGContextSetRGBStrokeColor.

    CGContextSetStrokeColorWithColor(context, thatUIColor.CGColor);
    

    (To get the RGB components, see How to get RGB values from UIColor?.)

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

I have a class that subclasses UITableViewCell. I need to initialize some of the
I have created a UILabel that displays a single large character. Even with clipsToBounds
I have created a check box using the uiimageview and i have placed the
I have the following app, that's like a chat, so I'm programmatically creating some
I have created a UIBarButton item in Interface Builder and linked it to a
In my iPhone app I have a UIView with a tiled background image created
I am trying to create a UITableView with subview and i using a tutorial
I have an application which has a number of views which are navigated to
I have the often discussed drawRect not getting called. I've been through many posts,
I am new to iPhone programming. what I am trying is I have one

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.