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Home/ Questions/Q 8832185
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Editorial Team
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Editorial Team
Asked: June 14, 20262026-06-14T08:28:20+00:00 2026-06-14T08:28:20+00:00

I have created some scripts inside Blender’s editor for the Blender Game Engine. I

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I have created some scripts inside Blender’s editor for the Blender Game Engine.
I am using the Burster plugin to display the blend file (more info on the plugin here)

Because I have learned that one cannot read or write files once the burster plugin displays the .blend file online, I have searched for another solution to saving some data.
I have been populating the globalDict in the Blender Game Engine.

This has (unless I’m missing something here … tiredness and all) allowed the data to be persistent, because the data is manually loaded from inside of a script. I do this because the scripts seem to persist from one opening of the blend file through Burster to the next.

So, onto my questions:

  1. Is there a better way to do data persistence using the above setup (Blender -> Burster)?

  2. If not (or even if so) I would like to know where Blender stores the python scripts that you create, edit and save inside of Blender.

Any advice or help would be very much appreciated.

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  1. Editorial Team
    Editorial Team
    2026-06-14T08:28:21+00:00Added an answer on June 14, 2026 at 8:28 am

    You can set an attribute in a game object.

        import bge
    
        def main():
            cont = bge.logic.getCurrentController()
            own = cont.owner
            x = 2
            own["x"] == x
    
        main()
    

    Now to access it.

        import bge
    
        def main():
            scene = GameLogic.getCurrentScene()
            cont = bge.logic.getCurrentController()
            own = cont.owner
    
            obj = scene.objects["obj"]
    
            x = obj["x"]
        main()
    

    And blender stores its files inside of the .blend file. I do not know a way to access them without blender.

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