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Home/ Questions/Q 7064833
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Editorial Team
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Editorial Team
Asked: May 28, 20262026-05-28T04:52:58+00:00 2026-05-28T04:52:58+00:00

I have created two different tilemap s for simple display and retina display. Simple

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I have created two different tilemaps for simple display and retina display.
Simple display collision detection is proper. When I test it on retina display map display properly but collision detection is not proper.

Can anyone help me please.

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  1. Editorial Team
    Editorial Team
    2026-05-28T04:52:59+00:00Added an answer on May 28, 2026 at 4:52 am

    Here I check for collisions using this function then it runs well in both displays.

    - (CGPoint)tileCoordForPosition:(CGPoint)position 
    {
        CGFloat scale = [[UIScreen mainScreen] scale];
        NSLog(@"%f",map1.tileSize.height);
        int y = ((map1.mapSize.height * map1.tileSize.height) - position.y*scale) / map1.tileSize.height+(map1.position.y *scale/map1.tileSize.height);
        int x =-((map1.position.x *scale) / map1.tileSize.width)+(MainCharacter.position.x*scale/map1.tileSize.width);
        return ccp(x, y);
    }
    
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