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Home/ Questions/Q 3450510
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Editorial Team
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Editorial Team
Asked: May 18, 20262026-05-18T09:03:34+00:00 2026-05-18T09:03:34+00:00

I have defined an object with a CGPoint ivar and associated property as follows…

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I have defined an object with a CGPoint ivar and associated property as follows…

@interface Sprite : NSObject {
 CGRect boundingBox;
}
@property(assign) CGRect boundingBox;

When I use an instance of the Sprite class and try and update the boundingBox struct as follows…

self.boundingBox.origin.x = minX;

I receive a compile time error stating…

Lvalue required as left operand of
assignment

Am I correct in saying that self.boundingBox will return a C struct, which isn’t actually the struct held by the Sprite object but rather a copy of it? Therefore when the assignment of a new value for x fails because the struct is only a temporary copy?

If this is the case will the following code work correctly (and is it the correct way to achieve what I want)?

CGRect newBoundingBox = self.boundingBox;
newBoundingBox.origin.x = self.boundingBox.origin.x;
self.boundingBox = newBoundingBox;
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  1. Editorial Team
    Editorial Team
    2026-05-18T09:03:35+00:00Added an answer on May 18, 2026 at 9:03 am

    EDITED ANSWER: My original comment about not being able to edit any CGRect was wrong; the actual problem with that first line of code comes from the fact that you’re using self.boundingBox to access the CGRect. Your second code will work great, along with the block I had in my original answer:

    To properly change values inside boundingBox, you’ll need to use apple’s CGRectMake function, like so:

    CGRect r = self.boundingBox;
    self.boundingBox = CGRectMake(minX, r.y, r.width, r.height);
    

    For a nice explanation of why the self. notation is a problem with structs, check out the answers to this question. Hope this helps!

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