I have developed a coupon generator module in the site I create a coupon in the html format and fill that html value in canvas by using JavaScript function which is
function checkcanvas(id) {
var canvas = document.getElementById("canvas");
var ctx = canvas.getContext("2d");
var data = "<svg xmlns='http://www.w3.org/2000/svg' width='437' height='262'>"
+ "<foreignObject width='100%' height='100%'>"
+ "<div xmlns='http://www.w3.org/1999/xhtml' style='font-size:40px'>"
+ $("#coupon_td").html()
+ "</div>"
+ "</foreignObject>"
+ "</svg>";
var DOMURL = self.URL || self.webkitURL || self;
var img = new Image();
var svg = new Blob([data], {type: "image/svg+xml;charset=utf-8"});
var url = DOMURL.createObjectURL(svg);
img.onload = function() {
ctx.drawImage(img, 0, 0);
DOMURL.revokeObjectURL(url);
};
img.src = url;
if(id == 2) {
document.getElementById('base_64_img').value = canvas.toDataURL();
}
}
base_64_img is just a hidden element so I can post the data into my php code and create a image using base64 code.
The biggest issue I am facing that this code perfectly worked in Mozilla Firefox almost every version but not working in Google chrome.
In your code you are generating an “SVG IMAGE” and trying to convert into toDataURL().
This is the problem, from this URL toDataURL :
In this fiddlecode if you see the printed output , “data:image/png;base64”. its supposed to be “data:image/svg;base64”.
Instead of creating svg image, use canvas element and javascript to draw the related banner image and if you take the output then try copy & paste in your browser. ( it may work ).
Check this js plugin called SVG.toDataURL
Hope this helps.